Made for the Solodev 72hour jam #10
I did not get as much done as i wanted to, but i'm happy with the results. I probably could have spent less time on the early game polish lol

I wanted to push myself in unfamiliar areas with this project, so i decided to make some semi-high-res pixel art and do animations/cutscenes

CONTROLS: WASD, Mouse Aim, Left click to fire

Play as a murderous patrol robot mowing down scientists and eventually armored guards, all to replace a ram stick covered in some coffee.

SFX are heavily edited sounds from https://pixabay.com
Music is made by Abstraction: https://abstractionmusic.com/

Comments

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(+1)
Found one bug, not really a significant one. My character continued to move after the end screen
I really liked the game overall. The only thing i'd suggest is making so that the cursor moves with the player like in hotline miami

Thank you for the feedback! I will use it to improve this game during the marathon jam